You describe it.
It builds the game.
You ship it.
Fliper Studio is a desktop app. Describe your game in plain English and it generates the art, the animation, the code and the levels. Then it plays its own build, catches what broke, and fixes it. When you're done, it exports something you can sell on Steam or publish on Google Play.
The demo above is playable. Pick a prompt and watch the machine swap games. It's a taste of the preview; the real app runs natively, with Godot built in. Play it on its own page →
Three moves, no lock-in
Not a website, not a plugin, not a cloud subscription that dies when your Wi-Fi does. It's your program, on your machine.
You describe it
“A platformer in a forest with a boss at the end.” Plain English, however it comes out.
It builds and checks
Draws the sprites, rigs the animation, writes the code, lays out the level, then plays it to see whether it holds up.
You export and publish
One click gives you a desktop build or a mobile app, with the store files already filled in.
- Godot runs underneath, professional and free. You never have to open it, configure it, or even know it's there.
- Hero, enemy, tileset and sound come out matching, drawn in one pass instead of piece by piece.
- A real Godot project lands in your folder. Outgrow Fliper Studio, open it and keep going. No lock-in.
It outputs a file you can sell
That's the line between a toy and a tool.
Steam
A build ready to upload, with the depot files and a store checklist alongside it.
Google Play
A signed app, with icon, screenshots and a privacy policy generated for you.
Straight to anyone
Hand someone the installer or the APK directly. No store, no review, no waiting on anybody.
Developer accounts, store fees and review are still the store's, not ours. Fliper Studio gets the package ready and walks you through it. You press the last button. What Steam requires →
Waitlist
Open. Every beta invite comes from this list.
Closed beta
A small group, invite only, with a direct line to the people building it.
Fixes
We fix whatever the beta breaks. Nothing ships that an outsider hasn't used first.
Launch
Installer opens to everyone.
Join now, play with it in October
Launch is in December. Before that we open a closed beta in October, with limited seats picked from this list.
- Use it before anyone else, and talk straight to the people building it
- October testers keep a lifetime discount at launch
- Not for you? One click and you're off the list. No spam.