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Notes from building it

What these tools do, what the stores require, and what it costs to put a game in front of people. No hype, and no pretending the hard parts are easy.

Aug 23, 2026 · 2 min

AI and Game Accessibility: What a Model Can Actually Automate

Subtitles and colorblind modes are the easy wins. Here is where AI genuinely helps accessibility, and where it’s still on the developer.

aiaccessibility
Aug 23, 2026 · 2 min

Building in Public: What We’ve Learned Shipping an AI Game Generator

Notes from actually building this, not the polished version. What surprised us, what we got wrong, and what we’d tell ourselves a year ago.

behind-the-scenesindie
Aug 23, 2026 · 2 min

AI Game Trailers: Can You Actually Automate Your Steam Trailer?

Capsule art has a decent AI-assisted workflow already. Trailers are a harder problem, and the honest answer is "not yet, mostly."

aimarketingsteam
Aug 23, 2026 · 2 min

The Most Common Ways AI Game Generation Still Fails

Not crashes, usually. The failures that actually matter are quieter than that, and worth knowing before you trust a demo.

ailimitations
Aug 23, 2026 · 2 min

Can AI Actually Design a Fun Level, or Just a Valid One?

A generated level can be checked for "completable." Nothing currently checks for "fun," and that gap is the whole story.

aidesign
Aug 23, 2026 · 2 min

AI Sound Effects for Games: What Actually Works Today

Music got covered already. SFX is a different problem, smaller sounds, way more of them, and a different set of tools solves it well.

aiaudio
Aug 23, 2026 · 2 min

Godot vs. Unity for AI-Assisted Game Development in 2026

The engine underneath an AI game tool matters more than the marketing page admits. Here is what actually differs for someone who’ll never open the editor.

aienginegodot
Aug 23, 2026 · 2 min

What It Actually Costs to Run an AI Game Generator

The prompt is free to type. Here is what actually shows up on the bill behind it, and why that shapes every AI game tool’s pricing.

aibusiness
Aug 10, 2026 · 2 min

AI NPC Dialogue: What Actually Works and What Breaks Immersion

Live-generated dialogue sounds like the future until an NPC casually breaks the fourth wall two hours before your deadline.

ainpcwriting
Aug 10, 2026 · 2 min

Steam’s AI Content Disclosure Rules, Explained

Valve wants to know if AI touched your game before it wants to know how. Here is what actually has to go in the Steamworks form.

steampublishingai
Aug 10, 2026 · 1 min

Using AI to Build a Steam Page That Actually Converts

A capsule image and a trailer decide whether someone clicks. AI tools can help you test a lot of options fast, cheap, before you pick one.

aimarketingsteam
Aug 10, 2026 · 2 min

Where AI in Game Engines Is Actually Headed Next

Less "one prompt, one finished game," more generation quietly embedded in every step of a normal development pipeline.

aiindustryfuture
Aug 10, 2026 · 2 min

AI Music and SFX for Indie Games: Licensing Is the Real Question

The audio quality bar cleared years ago. What still trips people up is what you’re actually allowed to do with the file afterward.

aiaudio
Aug 10, 2026 · 2 min

AI Game Art That Doesn’t Look Like AI Art

The six-finger problem is mostly fixed. The bigger tell now is consistency, and here is how to prompt and edit around it.

aiart
Aug 10, 2026 · 2 min

Solo Game Dev, Before and After AI Assistance

The scope of what one person can realistically ship alone has genuinely changed. The scope of what one person can realistically design alone hasn’t.

aiworkflowsolo-dev
Aug 10, 2026 · 2 min

How to Describe a Game So an AI Can Actually Build It

"Make me a fun game" gives a generator nothing to work with. Here is the structure that turns a vague idea into something buildable.

aipromptingdesign
Aug 10, 2026 · 2 min

What Google Play Actually Expects From AI-Generated Apps

The policy isn’t "no AI." It’s "no AI as an excuse for a broken or low-effort app," and the difference matters for how you prepare a submission.

androidpublishingai
Aug 10, 2026 · 2 min

How AI Game Generators Actually Build a Game, Under the Hood

It isn’t one model typing out a finished game. It’s a loop of generation, testing, and correction, running until the output actually works.

aiengine
Aug 10, 2026 · 2 min

How to Actually Use AI Tools in a 48-Hour Game Jam

The teams that do well with AI in a jam use it to protect their few working hours, not to replace the ones they have.

aigame-jam
Aug 10, 2026 · 2 min

Using AI to Playtest Your Game Before Players Find the Bugs

An automated agent that plays your build after every change catches the boring bugs so your human testers can focus on the ones that matter.

aitestingqa
Aug 10, 2026 · 2 min

AI Voiceover for Indie Games: Where It’s Ready and Where It Isn’t

AI voices are convincing for a narrator reading text. They still struggle with a character reacting to being hit mid-sentence.

aiaudiovoice
Aug 10, 2026 · 2 min

Who Owns AI-Generated Game Assets? The Short Answer and the Real Answer

Purely AI-generated content generally can’t be copyrighted on its own. What you add on top of it usually can. This isn’t legal advice, but it is the shape of the problem.

ailegal
Aug 7, 2026 · 2 min

Will AI Replace Game Developers? A Grounded Take

Wrong question. The real shift is who gets to start, not who gets replaced, and that changes the competitive landscape more than it changes any single job.

aiindustry
Aug 7, 2026 · 2 min

Can AI Code an Entire Game by Itself? An Honest Answer

Yes for small, well-defined games. No for anything where "finished" depends on a judgment call. Here is where the line actually sits.

aicodingno-code
Aug 7, 2026 · 2 min

ChatGPT vs. Claude for Writing a Game Design Document

Both can turn a one-line pitch into a document. The difference shows up in the second draft, not the first.

aiwriting
Aug 7, 2026 · 2 min

Procedural Generation vs. AI Generation: Not the Same Thing

Spelunky and Minecraft were "AI-generated" before that word meant machine learning, and mixing up the two costs you the wrong tool.

aiproceduraldesign
Aug 7, 2026 · 2 min

Localizing Your Game With AI Translation: What to Trust, What to Check

AI translation gets your game into ten languages for a fraction of traditional cost. It also occasionally translates a boss name into something unfortunate.

ailocalization
Aug 7, 2026 · 2 min

Using AI to Help Balance Your Game’s Economy

A model can run a thousand simulated playthroughs of your economy overnight. It still can’t tell you if grinding for gold feels good.

aidesigneconomy
Aug 4, 2026 · 4 min

How to make a game without coding in 2026

Five routes that work, what each one is good at, and the honest reason most people quit before their character can jump.

getting-startedno-code
Jul 28, 2026 · 5 min

How to publish a game on Steam: the real checklist

The fee, the paperwork, the AI disclosure, the review wait, and the part nobody warns you about.

publishingsteam
Jul 15, 2026 · 4 min

AI game makers: what they do, and where they break

The category splits into three very different kinds of tool. Knowing which one you are looking at tells you in advance whether it can do what you need.

toolsai

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