Notes from building it
What these tools do, what the stores require, and what it costs to put a game in front of people. No hype, and no pretending the hard parts are easy.
Will AI Replace Game Developers? A Grounded Take
Wrong question. The real shift is who gets to start, not who gets replaced, and that changes the competitive landscape more than it changes any single job.
Can AI Code an Entire Game by Itself? An Honest Answer
Yes for small, well-defined games. No for anything where "finished" depends on a judgment call. Here is where the line actually sits.
ChatGPT vs. Claude for Writing a Game Design Document
Both can turn a one-line pitch into a document. The difference shows up in the second draft, not the first.
Procedural Generation vs. AI Generation: Not the Same Thing
Spelunky and Minecraft were "AI-generated" before that word meant machine learning, and mixing up the two costs you the wrong tool.
Localizing Your Game With AI Translation: What to Trust, What to Check
AI translation gets your game into ten languages for a fraction of traditional cost. It also occasionally translates a boss name into something unfortunate.
Using AI to Help Balance Your Game’s Economy
A model can run a thousand simulated playthroughs of your economy overnight. It still can’t tell you if grinding for gold feels good.
How to make a game without coding in 2026
Five routes that work, what each one is good at, and the honest reason most people quit before their character can jump.
How to publish a game on Steam: the real checklist
The fee, the paperwork, the AI disclosure, the review wait, and the part nobody warns you about.
AI game makers: what they do, and where they break
The category splits into three very different kinds of tool. Knowing which one you are looking at tells you in advance whether it can do what you need.
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