FLIPER PIXEL ART KIT (CC0)
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22 pixel-art sprites (16x16 and 32x32) in the Fliper 16 palette: hero, villagers, slimes, trees, ores,
potions, coin, chest, sword, heart, crops. Plus the full sprite sheet (folha.png) and the palette (paleta.txt).

LICENSE: CC0 1.0 (public domain). Use them in any game, free or commercial, including Steam. No credit needed
(a mention of fliperstudio.com is always appreciated).

HOW TO USE IN GODOT 4
1. Drop the PNGs into your project (e.g. res://art/).
2. Project Settings > Rendering > Textures > Default Texture Filter = Nearest (keeps pixels sharp).
3. Display > Window > Stretch: mode = viewport, scale mode = integer, base size 640x360.

FROM ZERO TO STEAM WITH AI, IN 6 STEPS
1. One sentence: "a 2D farming game where you clean a poisoned valley". Small, specific, with a goal.
2. First playable scene in one session: player moving + one mechanic + one goal. Nothing else.
3. Lock the art style early: one palette, one size, approve every sprite before building more.
4. Test every part (the Fliper AI writes and runs the tests for you) and play it yourself every day.
5. Grow chapter by chapter. Each finished chapter must be good enough to be a demo.
6. Steam: title screen, pause menu, options (volume, fullscreen), save, controller support, 60 fps. Then the
   Steam page, the demo, and Next Fest.

Make your game by chatting: https://fliperstudio.com/studio/  (try 7 days for $1)
